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Failed to install the app on the device.
Domain: com.apple.dt.CoreDeviceError
Code: 3002
User Info: {
    DVTErrorCreationDateKey = "2024-04-12 13:00:55 +0000";
    IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
    NSURL = "file:///Users/Username/Library/Developer/Xcode/DerivedData/project-dwlcjztonmnjygafwwnxdjtbzkwe/Build/Products/Debug-iphoneos/target.app/";
}
--
Failed to install the app on the device.
Domain: com.apple.dt.CoreDeviceError
Code: 3002
User Info: {
    IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
    NSURL = "file:///Users/Username/Library/Developer/Xcode/DerivedData/project-dwlcjztonmnjygafwwnxdjtbzkwe/Build/Products/Debug-iphoneos/target.app/";
}
--
The item at target.app is not a valid bundle.
Domain: com.apple.dt.CoreDeviceError
Code: 3000
Failure Reason: The path to the provided bundle's main executable could not be determined.
Recovery Suggestion: Ensure that your bundle's Info.plist contains a value for the key CFBundleExecutable.
User Info: {
    NSURL = "file:///Users/Username/Library/Developer/Xcode/DerivedData/project-dwlcjztonmnjygafwwnxdjtbzkwe/Build/Products/Debug-iphoneos/target.app/";
    ProvidedBundle = "file:///Users/Username/Library/Developer/Xcode/DerivedData/project-dwlcjztonmnjygafwwnxdjtbzkwe/Build/Products/Debug-iphoneos/target.app/";
}
--

Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
    "device_isCoreDevice" = 1;
    "device_model" = "iPhone12,1";
    "device_osBuild" = "17.4.1 (21E236)";
    "device_platform" = "com.apple.platform.iphoneos";
    "dvt_coredevice_version" = "355.24";
    "dvt_mobiledevice_version" = "1643.100.58";
    "launchSession_schemeCommand" = Run;
    "launchSession_state" = 1;
    "launchSession_targetArch" = arm64;
    "operation_duration_ms" = 2486;
    "operation_errorCode" = 3000;
    "operation_errorDomain" = "com.apple.dt.CoreDeviceError.3002.com.apple.dt.CoreDeviceError";
    "operation_errorWorker" = IDEInstallCoreDeviceWorker;
    "operation_name" = IDERunOperationWorkerGroup;
    "param_debugger_attachToExtensions" = 0;
    "param_debugger_attachToXPC" = 1;
    "param_debugger_type" = 3;
    "param_destination_isProxy" = 0;
    "param_destination_platform" = "com.apple.platform.iphoneos";
    "param_diag_MainThreadChecker_stopOnIssue" = 0;
    "param_diag_MallocStackLogging_enableDuringAttach" = 0;
    "param_diag_MallocStackLogging_enableForXPC" = 1;
    "param_diag_allowLocationSimulation" = 1;
    "param_diag_checker_tpc_enable" = 1;
    "param_diag_gpu_frameCapture_enable" = 0;
    "param_diag_gpu_shaderValidation_enable" = 0;
    "param_diag_gpu_validation_enable" = 0;
    "param_diag_memoryGraphOnResourceException" = 0;
    "param_diag_queueDebugging_enable" = 1;
    "param_diag_runtimeProfile_generate" = 0;
    "param_diag_sanitizer_asan_enable" = 0;
    "param_diag_sanitizer_tsan_enable" = 0;
    "param_diag_sanitizer_tsan_stopOnIssue" = 0;
    "param_diag_sanitizer_ubsan_stopOnIssue" = 0;
    "param_diag_showNonLocalizedStrings" = 0;
    "param_diag_viewDebugging_enabled" = 1;
    "param_diag_viewDebugging_insertDylibOnLaunch" = 1;
    "param_install_style" = 0;
    "param_launcher_UID" = 2;
    "param_launcher_allowDeviceSensorReplayData" = 0;
    "param_launcher_kind" = 0;
    "param_launcher_style" = 99;
    "param_launcher_substyle" = 8192;
    "param_runnable_appExtensionHostRunMode" = 0;
    "param_runnable_productType" = "com.apple.product-type.application";
    "param_structuredConsoleMode" = 1;
    "par[tag:am_testing_launchedForTesting" = 0;
    "param_testing_suppressSimulatorApp" = 0;
    "param_testing_usingCLI" = 0;
    "sdk_canonicalName" = "iphoneos17.4";
    "sdk_osVersion" = "17.4";
    "sdk_variant" = iphoneos;
}

System Information

macOS Version 14.4.1 (Build 23E224)
Xcode 15.3 (22618) (Build 15E204a)
Timestamp: 2024-04-12T18:30:55+05:30

The project is running on the simulator properly with no errors.

But while running on the real device (the iPhone), the build is successful but getting the mentioned issue.

Also, while creating the.ipa file, we are getting the error mentioned below.

enter image description here

We have tried following thing to resolve the issue but nothing is worked.

  1. Clean project and try to run the app on the real device.

  2. Disconnect iPhone from Mac
    On iPhone:
    Settings > Developer > Clear Trusted Computers
    Uninstall the application
    Reconnect iPhone to Mac
    In Xcode
    Window > Devices & Simulators
    You should see your device in the left sidebar
    Re-pair the device

  3. In the project Target -> Build Settings search for: search for Excluded Architectures add arm64 there.

  4. Change the archive destination directory to a location on the local SSD (and not an external HDD).

  5. Go to settings >> Select Privacy & Security >> Turn developer mode off if on >> Turn developer mode back on an follow instrctions >> The run your app on xcode
    `

2

Answers


  1. Restarting my iphone device fixed this issue.

    Login or Signup to reply.
  2. I faced a similar issue, My project supports multiple languages, and I had localized the CFBundleShortVersionString in the infoPlist.strings files for each language. This caused problems when uploading new builds to my device and simulator.

    To resolve this, I removed the localization for CFBundleShortVersionString and moved it to the main Info.plist file instead. Here’s how it should look:

    <key>CFBundleShortVersionString</key>
    <string>$(MARKETING_VERSION)</string>
    

    CFBundleShortVersionString should not be localized. Making this change worked for me, and I hope it helps you too!

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