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I want to record some audio using javascript. I found some explanations, but it doesn’t work for me. As far as I understood my code below, stop should trigger addEventListener('dataavailable' .... But as far as I can tell, this code is never executed. Could someone tell me what I have to change that the eventlistener is being executed?

var demo = document.getElementById("demo")
const startButton = document.getElementById('start');
const stopButton = document.getElementById('stop');

let media_recorder
let audioChunks = []

// https://developers.deepgram.com/docs/getting-started-with-pre-recorded-audio
// https://www.tutorialspoint.com/how-to-record-and-play-audio-in-javascript
navigator.mediaDevices.getUserMedia({ audio: true })
    .then(stream => {
        demo.innerHTML += "demo"
        // https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder/dataavailable_event
        media_recorder = new MediaRecorder(stream);
        media_recorder.addEventListener('dataavailable', e => {
            audioChunks = []
            audioChunks.push(e.data);
        });

        startButton.addEventListener('click', () => {
            // audioChunks = [];
            media_recorder.start();
            demo.innerHTML += 'Recording started! Speak now.';
        });

        stopButton.onclick = () => {
            media_recorder.stop();
            demo.innerHTML += "stop "
            audioChunks = []
            demo.innerHTML += "Recording stoped!"
        };
    }).catch (err => {
        demo.innerHTML += err
    })

2

Answers


  1. You have to put in media_recorder a number of millisecond after whose collecting audio data, for example

    media_recorder.start(200);

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  2. I think clearing audioChunks unnecessarily caused this issue. Here is my try; I hope it helps. I also implemented an audio control to show it’s working, though it doesn’t work due to security reasons on Stack Overflow you should try in you own local host

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
      <meta charset="UTF-8">
      <meta name="viewport" content="width=device-width, initial-scale=1.0">
      <title>Audio Recording Example</title>
    </head>
    
    <body>
      <div id="demo"></div>
      <button id="start">Start Recording</button>
      <button id="stop">Stop Recording</button>
      <audio id="audio" controls></audio>
    
      <script>
        var demo = document.getElementById("demo")
        const startButton = document.getElementById('start');
        const stopButton = document.getElementById('stop');
        const audio = document.getElementById('audio');
    
        let media_recorder
        let audioChunks = []
    
        // https://developers.deepgram.com/docs/getting-started-with-pre-recorded-audio
        // https://www.tutorialspoint.com/how-to-record-and-play-audio-in-javascript
        navigator.mediaDevices.getUserMedia({ audio: true })
          .then(stream => {
            demo.innerHTML += "demo"
            // https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder/dataavailable_event
            media_recorder = new MediaRecorder(stream);
            media_recorder.addEventListener('dataavailable', e => {
              audioChunks.push(e.data); //remove audioChunks=[]
            });
    
            media_recorder.addEventListener('stop', () => {
              const audioBlob = new Blob(audioChunks, { type: 'audio/wav' });
              const audioUrl = URL.createObjectURL(audioBlob);
              audio.src = audioUrl;
              demo.innerHTML += "Recording stopped!";
            }); //This part is related to the control for demonstration purposes
    
            startButton.addEventListener('click', () => {
              audioChunks = []; //added this line
              media_recorder.start();
              demo.innerHTML += 'Recording started! Speak now.';
            });
    
            stopButton.onclick = () => {
              media_recorder.stop(); //remove audioChunks=[]
              demo.innerHTML += "stop "
              demo.innerHTML += "Recording stoped!"
            };
          }).catch(err => {
            demo.innerHTML += err
          })
      </script>
    </body>
    
    </html>
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