I am looking forward to make some kind of telegram chess bot. So it`s based on inline keyboard. User should press on ilnlineButton to pick a chessman and than the presses button where to put chessman. I don’t know how to pick a free cell on “board” in inlineKeyboard after picking a, only for now, pawn. I tried to do bot.register_next_step_handler but he doesn’t give what I expected.
@bot.callback_query_handler(func=lambda call: True)
def callback_inline(call):
try:
if call.message:
if call.data == "suck":
bot.send_message(call.message.chat.id, "Just wait a bit, OK?")
elif call.data == "frick":
bot.send_message(call.message.chat.id, "No, frick you")
elif call.data == "sad":
bot.send_message(call.message.chat.id, "Well, shit happens")
elif call.data == "good":
bot.send_message(call.message.chat.id, "I am soulless robot. How do you think I can feel?")
elif call.data.partition('pawn')[1] == "pawn":
bot.register_next_step_handler(call.data, process_move_step)
else:
bot.send_message(call.message.chat.id, call.data)
bot.edit_message_text(chat_id=call.message.chat.id, message_id=call.message.message_id, text=
"some_text",reply_markup=None)
except Exception as e:
print(repr(e))
def process_move_step(call):
try:
if call.message:
if call.data.partition('empty')[1] == "empty":
next_move = new_board.get_chessman(call.data)
new_board.move(call, next_move.X, next_move.Y)
bot.send_message(call.message.chat.id, "Moved to "+str(next_move.X+str(next_move.Y)))
print(new_board)
except Exception as e:
print(repr(e))
so I hoped process jumps to process_move_step and waits for new callback and checks it there, but after getting “pawn” callback and than getting “empty” callback I got result from else: part instead of getting in that if
if call.data.partition('empty')[1] == "empty":
So how can I get “pawn” cell then “empty” cell from callbacks and then complete functions. For “empty” stands object EmptyCell and it has attributes X and Y, so I can move pawn in exact place in Board obj and edit inline keyboard. I have seen something similar in @TrueMafiaBot. When police officer is asked if he want to check or shoot somebody and then he picks a player to make chosen action.
2
Answers
It doesn’t work as you expected. Every request always passes to your main function (callback_inline). So if you try to catch the next step after pawn selection you should save the current status of a user. If the user selects pawn then his status sets is_pawn_selected = true. After this, you can add some logic for processing this status. In your case, it should be something like this:
The most straightforward way is to hold some state when running a bot and perform
if-else
checks on callback query answer. For example, you can do something like: