HTML and JS : image to another image onclick + sound
i'm trying to create a script so that when you click on the picture A, the picture B appears instead and when you click again the image A appears, etc. It works just fine but i'd like to add to…
i'm trying to create a script so that when you click on the picture A, the picture B appears instead and when you click again the image A appears, etc. It works just fine but i'd like to add to…
I have an audio HTML element with background music for a game: <audio class="music" src="..." loop></audio> Then I have a JS event listener that starts playing it with .play() on user interaction. The problem is, I noticed that on loading…
I'm trying to make web page in which there will be music playing in background. <!DOCTYPE html> <html lang="pl"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title> Website </title> </head> <body> <h2>Welcome to my website</h2> <audio src="sound.mp3" controls autoplay> <p>If…
The app plays some background audio (wav) in an endless loop. Audio playback was flawless using just_audio package, but after switching to audioplayers, all looped audio now contain a short gap of silence before they restart at the beginning. Question…
I have a Compilation issue on mac, I'm trying to build this Neural Amp Modeler https://github.com/sdatkinson/iPlug2/tree/main/Examples/NAM on a Apple M1 MBP macOS 12.6 / Xcode 14.0 The code in that repository works on Windows but on my machine I get…
I have been looking for a long time for a code to fade the volume by scrolling the site window up and down, but I found only a beautiful code with the function 1 -> 0. (Fade HTML5 audio (adjust…
I know this is a duplicate question but I did not find any solution that works for me. I am using AVAudioPlayer to play an audio with the url which I am getting from Firebase. The url I get from…
My Pixel 2 Android Emulator won't play sound, not from my app, not even from YouTube. I've restarted my computer, cold-booted the app, yet nothing works. I can use a physical device, but I'd like to have my emulator on…
I have an app where the user can play voice messages received from other users. Playing the voice messages should interrupt device audio (music, podcast, etc playing from other apps), play the voice messages and then let the device audio…
I'm pretty new to C++, but have some experience with Python. I wanted to make a program that played certain frequencies based on different conditions, but I soon realized I couldn't even figure out how to play an audio file.…