Visual Studio Code – Monogame My 3D objects overlap instead of drawing based on position relative to the camera
https://www.youtube.com/watch?v=QWImAT-g7tE Hey, I’m having trouble with overlapping 3d objects. My 3D rendered models/objects are drawn on top of each other based on which draw method gets called last instead of basing it off the pixel’s position relative to the camera.…