C++/xcode15/MacOs14.0 – glClear(GL_COLOR_BUFFER_BIT); – Thread 1: EXC_BAD_ACCESS (code=1, address=0x0)
I've looked around and apparently I've got the choice between this solution, and my problem was the same as the following: text, but I still don't know how to solve this problem. When I use glClear(GL_COLOR_BUFFER_BIT); in xcode, it will…