How can I use a matrix from CSS's matrix3d in a WebGL2 shader?
I currently have a CSS matrix3d transform I like, let's say this one for example: transform: matrix3d(1.3453,0.1357,0.0,0.0003,0.2096,1.3453,0.0,0.0003,0.0,0.0,1.0,0.0,-100.0,-100.0,0.0,1.0); transform-origin: 0 0; I am using a WebGL2 canvas and I'd like an image I've drawn on it to have the same transformation.…