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I have this code:

button3.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            ObjectAnimator  animX = ObjectAnimator.ofFloat(button3, "X", 0f, 50f);
            ObjectAnimator animY = ObjectAnimator.ofFloat(button3, "Y", 0f, 50f);

            AnimatorSet animSet = new AnimatorSet();
            animSet.playSequentially(animX, animY);
            animSet.setDuration(500);


            animSet.start();
        }
    });

I’m trying to move "button3" with ObjectAnimator randomly across the screen for a set amount of time, but I can’t figure out how to multiply the X and Y values to make the button position random.

2

Answers


  1. You can do like this. In my example, I showed that the button moves only inside its container(id=parentView) and does not go beyond it. I limit the width and height, you can change the value you want(or match_parent)

    MainActivity

    import android.os.Bundle;
    import android.view.View;
    import android.widget.Button;
    import android.widget.FrameLayout;
    
    import androidx.annotation.Nullable;
    import androidx.appcompat.app.AppCompatActivity;
    
    import java.util.Random;
    
    public class MainActivity extends AppCompatActivity {
    
        @Override
        protected void onCreate(@Nullable Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
    
            setContentView(R.layout.activity_main);
    
            Button button = findViewById(R.id.button);
            FrameLayout parent = findViewById(R.id.parentView);
    
            Random random = new Random();
    
            button.setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View view) {
                    float randomX = (float) (random.nextInt(parent.getWidth() - button.getWidth()));
                    float randomY = (float) (random.nextInt(parent.getHeight() - button.getHeight()));
    
                    button.animate().x(randomX).y(randomY).setDuration(500).start();
                }
            });
        }
    }
    

    activity_main.xml

    <?xml version="1.0" encoding="utf-8"?>
    <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:layout_width="match_parent"
        android:layout_height="match_parent">
    
        <FrameLayout
            android:id="@+id/parentView"
            android:layout_width="200dp"
            android:layout_height="200dp"
            android:layout_gravity="center"
            android:background="@android:color/darker_gray">
    
            <Button
                android:id="@+id/button"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content" />
        </FrameLayout>
    
    </FrameLayout>
    

    enter image description here
    enter image description here

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  2.  button3.setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View v) {
                    int rx = new Random().nextInt(50);
                    int ry = new Random().nextInt(50);
                    ObjectAnimator animX = ObjectAnimator.ofFloat(button3, View.X, new Random().nextBoolean() ? rx : rx * -1);
                    ObjectAnimator animY = ObjectAnimator.ofFloat(button3, View.Y, new Random().nextBoolean() ? ry : ry * -1);
    
                    AnimatorSet animSet = new AnimatorSet();
                    animSet.playSequentially(animX, animY);
                    animSet.setDuration(500);
    
    
                    animSet.start();
                }
            });
    
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