Does Three.JS have a function or capability of AI( Artificial intelligence )? Specifically let’s say a FPS game. I want enemies to look for me and try to kill me, is it possible in three.js? Do they have a functionality or a system of such?
Question posted in Artificial Intelligence
ChatGBT is becoming a world-wide phenomena, try it out here.
ChatGBT is becoming a world-wide phenomena, try it out here.
4
Answers
I’m afraid not. Three.js is just a engine for displaying 3d content.
Webgl
three.js
javascript
Yes, three.js is capable of doing this, you just have to write an algorithm using three’s classes. Your enemies would be 3d objects, casting rays, intersecting with other objects, etc.
You would be building a game engine, and you could use three.js as your rendering framework within that engine. Rendering is just one part of it. Think of a 2d shooter, you could make it using a 2d context, but you could also enhance it and make it 2.5d, by working with a 3d context. Everything else can stay the same.
Unity probably has everything you can possibly think of. Unity is capable of outputting WebGL, so it could be considered a ‘webgl engine’.
Bablyon.js is more engine like.
Three.js isn’t exactly a 3d engine. Wikipedia says:
so if i need to just draw a car, or a spinning logo, i don’t need them to come looking for me, or try to shoot me. I just need them to stay in one place, and rotate.
For a graphics demo you don’t even need this – with a few draw instructions, you could render a full screen quad with a very elaborate pixel shader. Three gives you a ton of options, especially if you consider all the featured examples.
It works both ways, while you can expand three.js anyway you want, you can strip it down for just a very specific purpose.
If you need to build an app that needs to do image processing, and feature no ‘3d’ graphics, you could still leverage webgl with three.js.
You don’t need any vector, matrix, ray , geometry classes.
If you don’t have vector3, you probably cant keep planeGeometry, but you would use bufferGeometry, and manually construct a plane. No transformations need to happen, so no need for matrix classes. You’d use shaders, and textures, and perhaps something like the EffectsComposer.
Using it to create games only is one possibility. However few websites raise with pre-coded stuff like AI (among other things) to attract game creators, but using them is more restrictive than writing the exact code you need
Three.js itself doesn’t however https://mugen87.github.io/yuka/ is a great AI engine that can work in collaboration with three to create AI.
They do a line if sight and a shooting game logic, as well as car logic which I’ve been playing around with recently, a React Three Fiber example here: https://codesandbox.io/s/loving-tdd-u1fs9o