This is a tic tac toe game to cooperate with me. I have originally created this game in the beginning of the semester, however out instructor wants us to now add an AI ( artificial intelligence ), which can imitate another player. The best approach I took is to make a method that has a random number generator. This worked for me, however when I was running the tic tac toe game the 2nd player AI would overwrite the 1st player move. So in order to prevent this from happening I put in a conditional statement which can check if the Jbuttun is disabled. However it is not allowing me to compile. Then error it is giving is incompatible type: ( required Boolean: found Void).
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.border.*;
import java.util.*;
public class TicTacToe extends JFrame
{
private final int HEIGHT = 450;
private final int WIDTH = 500;
private static JButton [] button = new JButton[9];
private static Action [] playerTurn = new Action[9];
private Font arial = new Font("Arial", Font.BOLD, 20);
private static int lockButtons = 0;
private boolean game = false;
private static Random rNum = new Random();
public TicTacToe ()
{
setTitle( "TTT");
setSize( HEIGHT, WIDTH);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new GridLayout(4,3));
int num = 0;
for(int i = 0; i < 9; i++ )
{
button[i] = new JButton( "B" + (i + 1));
playerTurn[i] = new Action();
add(button[i]);
button[i].setBorder(BorderFactory.createLineBorder(Color.black,10));
button[i].setFont(arial);
button[i].addActionListener(playerTurn[i]);
}
setVisible(true);
}
private class Action implements ActionListener
{
public void actionPerformed(ActionEvent playerMove)
{
//Get button pressed using GetSource Command
JButton whatPlayer=(JButton)(playerMove.getSource());
for ( int x =0; x <= button.length; x++)
{
whatPlayer.setText("o");
whatPlayer.setEnabled(false);
validate();
JOptionPane.showMessageDialog(null," Computer's Turn ");
player2();
break;
}
}
public void player2()
{
for ( int i = 0; i <= button.length ; i++)
{
int num = rNum.nextInt(8);
button[num].setText( "x");
button[num].setEnabled(false);
validate();
// This is the block that is causing the compiler error
/*if( button[i].setEnabled(false))
{
JOptionPane.showMessageDialog(null," Button is disables ");
break;
}*/
break;
}
}
public void validate()
{
if(button[0].getText().equals(button[1].getText()) && button[1].getText().equals(button[2].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[0].getText());
gameOver();
return;
}
else if(button[3].getText().equals(button[4].getText()) && button[4].getText().equals(button[5].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[3].getText());
gameOver();
return;
}
else if(button[6].getText().equals(button[7].getText()) && button[7].getText().equals(button[8].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[6].getText());
gameOver();
return;
}
else if(button[0].getText().equals(button[3].getText()) && button[3].getText().equals(button[6].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[0].getText());
gameOver();
return;
}
else if(button[1].getText().equals(button[4].getText()) && button[4].getText().equals(button[7].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[1].getText());
gameOver();
return;
}
else if(button[2].getText().equals(button[5].getText()) && button[5].getText().equals(button[8].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[2].getText());
gameOver();
return;
}
else if(button[0].getText().equals(button[4].getText()) && button[4].getText().equals(button[8].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[0].getText());
gameOver();
return;
}
else if(button[2].getText().equals(button[4].getText()) && button[4].getText().equals(button[6].getText()))
{
JOptionPane.showMessageDialog(null,"Thank you the winner is" + button[2].getText());
gameOver();
return;
}
int i;
for(i=0;i<button.length;i++)
{
if(button[i].isEnabled())
{
break;
}
}
if(i == button.length)
{
JOptionPane.showMessageDialog(null,"This was a Draw");
}
}
public void gameOver()
{
for( int x = 0; x < button.length; x++)
{
button[x].setEnabled(false);
}
}
}
public static void main(String[] arg)
{
new TicTacToe();
}
}
2
Answers
setEnabled()
returns void that’s why it gives you error, maybe you mean.isEnabled()
?isEnabled()
returns true if the button is enabled, false if disabled.You are indeed trying to check a void type in a conditional statement, this can’t be done.
Since setEnabled returns void (nothing).
What you should be doing is checking the getter method of ‘Enabled’, so:
Note the ‘!’ before the statement, this makes it negative