In Flutter and Dart, if I mix-in a ChangeNotifier
, or use ValueNotifier<T>
for example (_counter = ValueNotifier<int>(0)
) should I always dispose()
it? I understand that it has a dispose()
member, which clears the listeners list. But in most examples I’ve found on the web dispose()
is not utilized. I think that in most (all?) practical cases, e.g., when ListenableBuilder
s are used, the listeners will clean up for themselves, i.e., remove their listeners during their dispose()
(this should be the case with ListenableBuilder
, unless I’m mistaken?), so to implement/call dispose()
for notifiers is not needed?
I’m having a hard time drafting the scenario where ommitting dispose()
(on the notifier part, i.e., in the class that extends/mixes-in ChangeNotifier
or defines/exposes ValueNotifier<T>
objects) would create a memory leak or any other problem. Could you please help me clarify whether my thinking is correct, in other words – can I safely ignore dispose()
ing notifiers?
To clarify – I know that if something is disposable, it would make sense to dispose()
it eventually by default. But in this particular case, I think "dangling listeners" should not be a problem, if the mechanism is not misused by the client. I.e., all clients should unsubscribe when they don’t need the notifications anymore, and if the notifier goes out of the scope (= is disposed) before this happens, this indicates the problem with the client logic anyway, is it not? In other words, if not disposing the notifier creates a memory leak, that’s because of the faulty clients first and foremost, is it not?
5
Answers
If disposing adds too much complexity, like extra classes or a stateful widget, you can skip it. Most states are lazy or global anyway. However, if you’re already using provider with scopes or a stateful widget, disposing is better. It ensures the notifier isn’t listened to and Flutter clears it from memory.
ValueNotifiers have a specific memory allocation removed upon disposal. Flutter also has garbage collectors! So if the class that hold your value notifier is destroyed, Flutter will eventually dispose it for you. Listeners are also just lightweight callbacks, unlike stream subscriptions.
So yeah, you can safely ignore them for the predictable cases you mentioned. But counting on it isn’t scalable/testable for big projects.
While omitting
dispose()
might work in some cases, it’s generally better to dispose ofChangeNotifiers
andValueNotifiers
to ensure proper resource management, prevent potential memory leaks, and maintain clean code practices.Hm, so you fully understand the purpose of dispose(). I assume that you wonder why the Garbage collector couldn’t do its job well, and we should not do this manually.
It’s just my opinion, feel free to debate.
It’s generally a good practice to dispose of objects that require disposal, including
ChangeNotifier
orValueNotifier
, to manage resources and prevent potential issues like memory leaks.Widgets like
ListenableBuilder
manage their listeners and automatically remove them when disposed of, which might make manual disposal seem unnecessary in some cases.Clients should ideally unsubscribe from notifiers when they no longer need updates. However, it’s not guaranteed that clients will always handle this correctly, especially in complex applications.
Not disposing of notifiers could lead to unexpected behavior or memory leaks if clients don’t unsubscribe themselves, potentially causing problems in larger or evolving codebases.
While it’s technically possible to omit dispose() in some cases, it’s generally recommended to dispose of ChangeNotifiers and ValueNotifiers in Flutter for the following reasons:
Listeners: Disposing ensures that listeners are removed, preventing unnecessary resource consumption and potential memory leaks.
External Resources: If your notifiers manage external resources like timers, streams, or network connections, dispose() allows you to release them, preventing resource exhaustion and potential conflicts.
2. Memory Leak Prevention:
Unintended References: Not disposing can lead to unintended references, keeping objects in memory even when they’re no longer needed. This can eventually cause performance issues or crashes.
3. Clean Code Practices:
Explicit Resource Management: Disposing explicitly signals the end of a notifier’s lifecycle, making code more readable and maintainable.
Error Prevention: It helps prevent accidental usage of disposed objects, which could lead to runtime errors.