So for this application (Windows, Web) I have 2 requirements:
- User can drag around widgets on the screen (drag and drop) to any location.
- The app must scale to screen/window size
For (1) I used this answer.
For (2) I used this solution.
As mentioned in the code comment below I can’t have both:
If I set logicWidth
and logicHeight
dynamically depending on the window size, the dragging works fine but the draggable widgets won’t scale but instead stay the same size regardless of the window size.
If I set logicWidth
and logicHeight
to a constant value (the value of the current cleanHeight
) the dragging will be messed up for other screen sizes but then the draggable widgets will scale correctly with the window size.
In other words: for the dragging to work nicely these values need to be matching the window size at any time. But by changing these values I ruin the scaling I need.
import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';
//containing widgets to drag around
const List<Widget> draggableWidgets = [
DraggableWidget(
draggableWidget: CircleAvatar(
backgroundColor: Colors.green,
radius: 32,
)),
DraggableWidget(
draggableWidget: CircleAvatar(
backgroundColor: Colors.red,
radius: 24,
)),
];
class FrontPageWidget extends ConsumerWidget {
const FrontPageWidget({Key? key}) : super(key: key);
static const routeName = '/frontPage';
@override
Widget build(BuildContext context, WidgetRef ref) {
//screen height and padding
final height = MediaQuery.of(context).size.height;
final padding = MediaQuery.of(context).viewPadding;
// Height (without status and toolbar)
final cleanHeight = height - padding.top - kToolbarHeight;
//either make those values dynamic (cleanHeight updates depending on screen size / window size) OR constant (961px is the cleanHeight on full screen)
//if values are dynamic => the draggable widgets not scaling to screen size BUT dragging works fine
//if values are constant => the draggable widgets do scale to screen size BUT dragging is messed
final logicWidth = cleanHeight; //961
final logicHeight = cleanHeight; //961
return Scaffold(
appBar: AppBar(
title: const Text('Main Page'),
),
body: SizedBox.expand(
child: FittedBox(
fit: BoxFit.contain,
alignment: Alignment.center,
child: Container(
color: Colors.grey,
width: logicWidth,
height: logicHeight,
child: Stack(
children: draggableWidgets,
),
))),
);
}
}
class DraggableWidget extends StatelessWidget {
final Widget draggableWidget;
const DraggableWidget({Key? key, required this.draggableWidget})
: super(key: key);
@override
Widget build(BuildContext context) {
final ValueNotifier<Matrix4> notifier = ValueNotifier(Matrix4.identity());
return Center(
child: MatrixGestureDetector(
onMatrixUpdate: (m, tm, sm, rm) {
notifier.value = m;
},
child: AnimatedBuilder(
animation: notifier,
builder: (ctx, child) {
return Transform(
transform: notifier.value,
child: Center(
child: Stack(
children: [draggableWidget],
),
),
);
},
),
),
);
}
}
3
Answers
One way of doing it is wrapping the
draggableWidget
in aTransform
widget and set thescale
factor in relation to the dimensions:I had a similar issue, instead of getting the height from the MediaQuery get it from the LayoutBuilder, I noticed it is working much better when resizing the window.
Another way of achieving this:
To drag around widgets on the screen (drag and drop) to any location.
And to scale screen/window size.