Hi I’am buiding a game and I loaded the required .wav files to be played when the player colloid with an obstacle :
FlameAudio.play("file.wav")
But when I restart the app in debug mode it gives me an error:
OS Error:
FileSystemException (FileSystemException: Cannot open file, path = 'C:UsersashoukryAppDataLocalTemp/file.wav'
"The process cannot access the file because it is being used by another process "
What I am tried :
I used the following code but with no success and it gives the same error:
AudioPLayer player = await FlameAudio.play("file.wav");
player.dispose()
Also :
AudioPLayer player = await FlameAudio.play("file.wav");
player.release()
2
Answers
I figured out the problem just update the method load in audio_cache.dart:
Hot reload is currently not supported in AudioPlayers, see:
https://github.com/bluefireteam/audioplayers/issues/1424 and https://github.com/bluefireteam/audioplayers/issues/1120
It will be quite hard to build support for currently since Flutter isn’t calling dispose when doing a hot reload.