I am still pretty new to iOS development. I have a (very?) large view that is causing a memory error. My body
var looks something like this:
var body: some View {
ZStack {
Color(...)
Rectangle()
ScrollView {
VStack {
ZStack {
RoundedRectangle(...)
RoundedRectangle(...)
VStack {
ZStack{
Circle()
Circle()
Circle()
Image(...)
}.overlay(
HStack {
// more stuff
}
)
}
// many more views
}
}
}
}
}
I added and removed views to confirm it was a problem related to having too many views. At some point, when I add another view, I get this (or similar) memory error:
Thread 1: EXC_BAD_ACCESS (code=2, address=0x16cd27fc8)
The address seems to be different each time but always starts with 0x16, which leads me to believe it’s a stack overflow… I found this answer/question where they have a very similar problem and were able to solve it by moving large structs to the heap. I am not certain how exactly to accomplish this, even after looking at the example provided in the answer.
My main thought is that there must be a better way to organize my body in the first place that I am just missing. Is using the heap really necessary for rendering a view with a lot of children? Any help or advice is appreciated.
2
Answers
Use LazyVstack Instead Of Vstack it only loads the views we see on the screen.
body
has a 10 View limit, break upbody
into as small custom subviews as possible (based on whatlet
/@State var
each uses).