skip to Main Content

I am trying to integrate NavigationStack in my SwiftUI app.

I have four views: CealUIApp, OnBoardingView, UserTypeView and RegisterView.

I want to navigate from OnBoardingView to UserTypeView when user presses a button in OnBoardingView.

And, navigate from UserTypeView to RegisterView when user presses a button in UserTypeView

Below is my code for CealUIApp

@main
struct CealUIApp: App {
    
    @State private var path = [String]()
    
    var body: some Scene {
        WindowGroup {
            NavigationStack(path: $path){
                OnBoardingView(path: $path)
            }
        }
    }
}

In OnBoardingView

Button {
    path.append("UserTypeView")
}
label: {
    Text("Hello")
}
.navigationDestination(for: String.self) { string in
    UserTypeView(path: $path)
}

In UserTypeView

Button {
    path.append("RegisterView")
}
label: {
    Text("Hello")
}
.navigationDestination(for: String.self) { string in
    RegisterView()
}

When the button on UserTypeView is pressed, it navigates to UserTypeView instead of RegisterView.

Also, the Xcode logs saying Only root-level navigation destinations are effective for a navigation stack with a homogeneous path.

3

Answers


  1. You can get rid of Only root-level navigation destinations are effective for a navigation stack with a homogeneous path by changing the path type to NavigationPath.

    @State private var path: NavigationPath = .init()
    

    But then you get a message/error that I think explains the issue better A navigationDestination for “Swift.String” was declared earlier on the stack. Only the destination declared closest to the root view of the stack will be used.

    Apple has decided that scanning all views that are available is very inefficient so they will use the navigationDestination will take priority.

    Just imagine if your OnBoardingView also had an option for "RegisterView"

     .navigationDestination(for: String.self) { string in
            switch string{
            case "UserTypeView":
                UserTypeView(path: $path)
            case "RegisterView":
                Text("fakie register view")
            default:
                Text("No view has been set for (string)")
            }
            
        }
    

    How would SwiftUI pick the right one?

    So how to "fix"? You can try this alternative.

    import SwiftUI
    
    @available(iOS 16.0, *)
    struct CealUIApp: View {
        @State private var path: NavigationPath = .init()
        var body: some View {
            NavigationStack(path: $path){
                OnBoardingView(path: $path)
                    .navigationDestination(for: ViewOptions.self) { option in
                        option.view($path)
                    }
            }
        }
        //Create an `enum` so you can define your options
        enum ViewOptions{
            case userTypeView
            case register
            //Assign each case with a `View`
            @ViewBuilder func view(_ path: Binding<NavigationPath>) -> some View{
                switch self{
                case .userTypeView:
                    UserTypeView(path: path)
                case .register:
                    RegisterView()
                }
            }
        }
    }
    @available(iOS 16.0, *)
    struct OnBoardingView: View {
        @Binding var path: NavigationPath
        var body: some View {
            Button {
                //Append to the path the enum value
                path.append(CealUIApp.ViewOptions.userTypeView)
            } label: {
                Text("Hello")
            }
            
        }
    }
    @available(iOS 16.0, *)
    struct UserTypeView: View {
        @Binding var path: NavigationPath
        var body: some View {
            Button {
                //Append to the path the enum value
                path.append(CealUIApp.ViewOptions.register)
            } label: {
                Text("Hello")
            }
            
        }
    }
    @available(iOS 16.0, *)
    struct RegisterView: View {
        var body: some View {
            Text("Register")
            
        }
    }
    @available(iOS 16.0, *)
    struct CealUIApp_Previews: PreviewProvider {
        static var previews: some View {
            CealUIApp()
        }
    }
    
    Login or Signup to reply.
  2. Following @lorem ipsum example I think you can change this state variable @State private var path: NavigationPath = .init() with an @ObservableObject so you don’t need to pass @Bindings on all the views. You just pass it down from the CealUIApp view as an WnvironmentObject

    
    class NavigationStack: ObservableObject {
        @Published var paths: NavigationPath = .init()
    }
    
    
    @main
    struct CealUIApp: App {
        
        let navstack = NavigationStack()
        
        var body: some Scene {
            WindowGroup {
                    AppEntry()
                        .environmentObject(navstack)
            }
        }
    }
    
    extension CealUIApp {
        enum ScreenDestinations {
            case userTypeView
            case registerView
            
            
            //Assign each case with a `View`
            @ViewBuilder func view(_ path: Binding<NavigationPath>) -> some View {
                switch self{
                    case .permissions:
                        UserTypeView()
                    case .seedPhrase:
                        RegisterView()
                }
            }
        }
    
    }
    
    
    // An extra view after the AppView
    
    struct AppEntry: View {
        
        @EnvironmentObject var navStack: NavigationStack
        
        var body: some View {
            NavigationStack(path: $navStack.paths) {
                OnBoardingView()
                    .navigationDestination(for: CealUIApp.ScreenDestinations.self) {
                        $0.view($navStack.paths)
                    }
            }
        }
    }
    
    

    And then the rest remain the same as @lorem ipsum said.

    Login or Signup to reply.
  3. As an alternative to @lorem ipsum’s answer, I’d suggest using NavigationLink instead of a Button as that will handle adding the values internal NavigationPath for NavigationStack. I would only add and pass around your own path if you wanted to do navigation programatically (for example after a network request).

    First we have an enum to handle the possible routes and creation of their views:

    enum Route {
        case register
        case userType
        
        @ViewBuilder
        var view: some View {
            switch self {
            case .register:
                RegisterView()
            case .userType:
                UserTypeView()
            }
        }
    }
    

    Then we have the main app:

    @main
    struct CealUIApp: App {
        var body: some Scene {
            WindowGroup {
                NavigationStack {
                    OnboardingView()
                    .navigationDestination(for: Route.self) { route in
                        route.view
                    }
                }
            }
        }
    }
    

    And finally the implementation of those views with the various NavigationLink in place:

    struct OnboardingView: View {
        var body: some View {
            NavigationLink("Hello", value: Route.userType)
        }
    }
    
    struct UserTypeView: View {
        var body: some View {
            NavigationLink("Hello", value: Route.register)
        }
    }
    
    struct RegisterView: View {
        var body: some View {
            Text("Register View")
        }
    }
    
    Login or Signup to reply.
Please signup or login to give your own answer.
Back To Top
Search