I’m doing a little exercise to get values from a JSON file and set those values into InputFields of a Unity project.
When I read the file all I can get is that the Index is out of range, when counting the elements inside the List it returns 0 elements.
lista.json:
{
"personajes":[
{"nombre":"Pepe","apellido":"Lereie","puntos":15},
{"nombre":"David","apellido":"Garcia","puntos":99}
]
}
Usuarios class
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Usuarios
{
public string nombre;
public string apellido;
public int puntos;
}
Personajes class
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Personajes
{
public List<Usuarios> personajes = new List<Usuarios>();
}
Controller Script from Unity
using System.Collections;
using System.Collections.Generic;
using System.IO;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class MenuController : MonoBehaviour
{
public TMP_InputField entradaNombre, entradaApellidos, entradaPuntos;
string fichero;
string datos;
Personajes lista;
void Awake()
{
fichero = Application.dataPath + "/Files/lista.json";
datos = File.ReadAllText(fichero);
lista = JsonUtility.FromJson<Personajes>(datos);
Debug.log(lista[0].nombre);
}
}
In this case the console output should be "Pepe" but the only thing I get is Index out of range.
Update:
Also tried the solution from Serge and getting the same output.
Debug.log(lista.personajes[0].nombre);
2
Answers
after deserialization, you have an object, not a list. So try this
IMHO , this would be more clear
and remove list init from the class
if you still have some problem or not, I highly recommend you to install Newtonsoft.Json for Unity3d ( you can google to find it), and use this code
So close, but it looks like you forgot to decorate
Usuarios
with[System.Serializable]
as well: