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The tag <mesh> is not recognized in the browser. I am building a react and three.js project for which my 3D model is not loading. I tried many ways by seeing the documentation and other things but it was not working. This is my code.

import { Suspense, useEffect, useRef, useState } from 'react';
import { Canvas } from '@react-three/fiber';
import { OrbitControls, Preload, useGLTF } from '@react-three/drei';
import CanvasLoader from '../Loader';

const Computers = () => {
  const computer = useGLTF('./desktop_pc/scene.gltf');

  return (
    <mesh>
      <hemisphereLight intensity={0.15} groundColor="black" />
      <pointLight intensity={1} />
      <primitive object={computer.scene} />
    </mesh>
  );
};

const ComputerCanvas = () => {
  return (
    <Canvas
      frameloop="demand"
      shadows
      camera={{ position: [20, 3, 5], fov: 25 }}
      gl={{ preserveDrawingBuffer: true }}
    >
      <Suspense fallback={<CanvasLoader />}>
        <OrbitControls
          enableZoom={false}
          maxPolarAngle={Math.PI / 2}
          minPolarAngle={Math.PI / 2}
        />
        <Computers />
      </Suspense>
      <Preload all />
    </Canvas>
  );
};

export default Computers;

I tried it seeing and implementing the official documentation but it didn’t work.

2

Answers


  1. Instead of "export default Computers" type "export default ComputerCanvas"

    JavaScript Mastery šŸ˜ŠšŸ˜Š

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  2. I have the same case (eror): "Warning: is using incorrect casing. Use PascalCase for React components, or lowercase for HTML elements." etc.

    This code is from YouTube: https ://youtu.be/0fYi8SGA20k
    The error disappeared the next day.
    Possibly due to the restart of VS Code, the Chrome browser.

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