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I’m using Visual studio 2017 on a x86 machine, app is for 32bit.

wxWidgets version 3.1.2;

I have duplicated a project under another folder to serve as base of a new one, and, once removed all that is not useful, I have got some errors on exactly the same portion of code in the new project, while there were no error in the original.

t_mainform->Connect(C_SERVER_ID_APP, wxEVT_SOCKET, (wxObjectEventFunction)&TcpIP::OnServerGPRSEvent, (wxObject*)NULL, (wxEvtHandler*)this);
...

// event function
void TcpIP::OnServerGPRSEvent(wxSocketEvent& event)
{
...
}

Errors reported :

Error C2440 ‘type cast’: cannot convert from ‘void (__thiscall TcpIP::* )(wxSocketEvent &)’ to ‘wxObjectEventFunction’

Error C2664 ‘void wxEvtHandler::Connect(wxEventType,wxObjectEventFunction,wxObject *,wxEvtHandler *)’: cannot convert argument 3 of ‘wxObject *’ to ‘wxEventType’*

I have set the project properties to identical values as the original, tried many different forms of arguments list, but nothing works. I’v also tried the Bind method, but it is the same.

I tried the bind method with changing the event type to (wxCommandEvent with wxEVT_MENU event type, this can work but I still want to use the wxSocketEvent.

what is disappointing is that just compiling the other project there is no error for the same code.

Where should I look at to fix this ?

is there a global option in visual studio regarding casts ?

2

Answers


  1. Chosen as BEST ANSWER

    thanks for your answer, I agree with the fact of using Bind, I also saw this suggestion in Microsoft documentation I think.

    I tried this:

    t_mainform->Bind(wxEVT_SOCKET, &TcpIP::OnServerAppEvent, this, C_SERVER_ID_APP, wxID_ANY, (wxObject*)NULL);
    
    void TcpIP::OnServerAppEvent(wxSocketEvent& event)
    {
       ...
    }
    

    and it works, compiles without any error.

    regarding connect, I get a 'wxSocketEventHandler undefined', despite that I have included wx/socket.h (in which it is defined and enabled) in the source file.

    and ok for using a more up to date wxWidgets, I can see that the latest stable is 3.2.6. But I don't understand why the connect was compiling in another project using the same code.


  2. There is at least one problem in your code, you must use wxSocketEventHandler instead of wxObjectEventFunction.

    I also strongly recommend to use Bind() instead of Connect() which is only provided for backwards compatibility, there is no advantage in using the latter rather than the former and there are quite a few in using Bind(): notably, you don’t need to use any casts at all.

    Finally, you should also use the latest stable 3.2 instead of 5 year old 3.1.3.

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