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TLDR;
Assets(storyboards, images) not updating unless clean build with Swift package manager local dependency.

Explanation:

I use Swift package manager and have a local dependency (module) that has storyboards, image assets etc. However, if I make any change on them and just cmd+r to run the app, changes are not shown; for example, if I change label text on the storyboard, it won’t show the updated text if I just run cmd+r.

To make them appear, I have to clean the build folder and re-run the app again.
But if I change any swift file it works fine.

4

Answers


  1. Try just going to file>Packages>Update Packages To Latest Version

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  2. Try Updating the packages and also delete your derived Data and archives and give it a go. Seems more of a Xcode bug /cashe issue . Are you using Xcode 13?

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  3. I had a similar behavior with one of my projects. Changes to the storyboard wouldn’t be reflected in the simulator if I chose the new build system.

    I know that the legacy build system is now deprecated, but you can still try to build with it and see if it is a bug of the new build system.

    File > Project settings (or Workspace settings) > Build System > Legacy Build System

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  4. It’s difficult to find the exact reason because it could depend on several factors. When you open your storyboard file, go to Editor->Automatically Refresh Designable Views and be sure it’s checked.
    Check also Xcode->Preferences->General->Issues and be sure the check below called "Show Live Issues" is flagged as this picture:

    enter image description here

    Another reason about your assets refresh failure could depend by the missing resources inside the list: Targets->Build Phases->Copy Bundle Resources

    Check also if your resources are shared with a file hosting service like Dropbox, it could be have a local cache which keeps the old version.

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