I’m trying to play animations from a usdz file. So I was given a .dae file and a .scn file both of the same thing. for RealityKit they only accept .usdz files. So I used Xcode’s exporter and exported them both to .usdz format. However the animations do not transfer over. I also tried copying the scene graph of the .scn file and pasting it in the .usdz file and when I press the play button in the Bottom center of the viewer in Xcode. I can see the animation play.
However this is wrong because .usdz files can’t be edited. so it doesn’t save. and hence it doesn’t play in the ARview when I run on Xcode. Here’s my code for playing the animations. I have tried looking at a bunch of post from both stack overflow and apple developer forum.
bird = try! Entity.load(named: "plane")
bird.name = "bird"
resultAnchor.addChild(bird)
arView.scene.subscribe(to: SceneEvents.AnchoredStateChanged.self) { [self] (event) in
if resultAnchor.isActive {
for entity in resultAnchor.children {
for animation in entity.availableAnimations {
entity.playAnimation(animation.repeat())
}
}
}
}.store(in: &birdAnimations) // Remember to store the cancellable!
I found the structure for the code in a post
Also I guess its important to note that I found a .usdz file online that had an animation. Quick look was able to play it when I rightclicked->Quicklook on the file in finder. But again when I try playing the animation on Xcode it doesn’t play.
If you have any questions, need clarity or screenrecordings of what I am doing just ask.
2
Answers
My issue wasn't with my code. It was the way I was converting the .blend/.dae file to the .usdz.
I first exported it as a .glb in blender and Maya (worked for both). Then used Apple's Reality Converter to export it as a .usdz. that was able to play the animation properly.
To play animation use
DidAddEntity
struct instead ofAnchoredStateChanged
.