Question posted in Xcode
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2
Answers
You can create a file
postProcessoriOS.cs
and put it intoAssets / Editor
in Unity (create the Editor folder if you don’t have one already).Remember to replace YOUR TEAM ID below with your team ID, which can be found here.
You can also disable signing for plugin pods, that should not require your signing in my opinion. You can do this with the same kind of post processing: