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I am trying to test my app on my iPhone 8. Since I do not have an Apple Developer Account, I have followed this tutorial: https://ionicframework.com/blog/deploying-to-a-device-without-an-apple-developer-account/

Although the above tutorial is for Xcode 8 (I have Xcode 11), it worked until the second-to-last step. I had already added my Apple ID and created my certificate (e.g. NT Larry (Personal Team) with Role of User). I went to Signing and Capabilities >> Signing >> Team (dropdown) and in the dropdown menu I chose my certificate (NT Larry (Personal Team)). Then, I clicked Run. The following error appeared:

Signing for "ntlarry_project StickerPackExtension" requires a development team. Select a development team in the Signing & Capabilities editor

However, as detailed above, I have already taken the action requested (adding the development team, in this case my Personal Team) in the above error. What should I do to resolve this error?

The answers in other questions like this one ( Xcode error: Code signing is required for product type 'Application' in SDK 'iOS 10.0') and this one (Requires a development team. Select a development team in the project editor) have not helped me since I took the same approach as they did. Is it because the new versions of Xcode require a Apple Developer Membership in order to do this kind of testing?

More details:

I am making this app for iPhone 8, with iOS 13.1. I am using Xcode 11.

If you would like more information, please ask! This is not in my field and I might have missed something.

3

Answers


  1. Target > Signing & Capabilities > Team

    Select a team and then Xcode will help do the next things.

    select a Team here

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  2. Beginners step by step guide to setting the certificates in Xcode right to develop for iOS in Xcode without a paid apple developer account (sanctioned by Apple), follow this link: Deploying to a Device from Xcode without an Apple Developer Account

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  3. I faced this problem after upgrading to XCode 14, and for those who doesn’t want to add a development team id, you can do the following:

    1- Open Podfile

    2- Add the following

    post_install do |installer|
      installer.pods_project.targets.each do |target|
        flutter_additional_ios_build_settings(target)
        target.build_configurations.each do |config|
          if target.respond_to?(:product_type) and target.product_type == "com.apple.product-type.bundle"
            target.build_configurations.each do |config|
                config.build_settings['CODE_SIGNING_ALLOWED'] = 'NO'
            end
          end
        end
      end
    end
    

    3- Pod install

    4- Run your project

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