How to make UIView which is inside scrollview adapt to screen orientation when user changes screen from portrait to landscape in swift?
var scrollView: UIScrollView = {
var scroll = UIScrollView()
scroll.translatesAutoresizingMaskIntoConstraints = false
return scroll
}()
view.addSubview(scrollView)
scrollView.topAnchor.constraint(equalTo: view.topAnchor, constant: 100).isActive = true
scrollView.centerXAnchor.constraint(equalTo: view.centerXAnchor, constant: 0).isActive = true
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0).isActive = true
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: 0).isActive = true
scrollView.heightAnchor.constraint(equalToConstant: 500).isActive = true
for i in 0..<arr.count {
var contentView = UIView()
contentView.frame = CGRect(x: i * Int(view.bounds.size.width) + 10, y: 0, width: Int(view.bounds.size.width) - 20 , height: Int(view.frame.height))
scrollView.contentSize = CGSize(width: (view.frame.size.width * CGFloat((Double(i)+1))) ,height: scrollView.frame.size.height)
}
2
Answers
You really want to be using auto-layout instead of trying to calculate frame sizes. Let it do all the work for you.
Based on your code, it looks like you want each "contentView" to be the width of the scrollView’s frame, minus 20 (so you have 10-pts of space on each side).
You can quite easily do this by embedding your contentViews in a
UIStackView
.Here’s a simple example:
Run that and see if that’s what you’re going for.
You need to add your subviews to the scroll view and setup their constraints – using of an auto-layout. Don’t use contentView.frame = CGRect(…) and scrollView.contentSize = CGSize(…).
For example you can change your for-in to this:
Note: this is only example, change your for-in loop to your needs.