Blur on box alert – CSS
I am making a program, I want to apply the "Blur" effect when an alert box arrives to the whole document. Could you suggest me how to do it? I was using an example I found on the web but…
I am making a program, I want to apply the "Blur" effect when an alert box arrives to the whole document. Could you suggest me how to do it? I was using an example I found on the web but…
I'm working on a Blazor web app, and I would like to blur a specific element (background) when the user scrolls. To achieve this, I called a JS function: function backgroundBlurry() { var distanceScrolled = document.scrollingElement.scrollTop; $('.pageBackground').css({ filter: "blur(" +…
I have the following code to apply a blur backdrop-filter on a background image: <div className="container"> <div className="blur" /> <div className="box"> <h2>Start editing to see some magic happen!</h2> </div> </div> CSS: .container { height: 100vh; width: 100vw; } .blur {…
Watch the following video which illustrates a problem that I'm having where the built-in blur effect on the iOS navigation bar seems to be working inconsistently. Video illustrating the problem Here is my code. Copy it into XCode and try…
I am trying to apply the following in order to help blur the background behind my dialog box which currently has a transparent background: Blur Background Behind AlertDialog Only issue is, when the following section of code is applied inside…
I'm trying to blur a bottomsheet by using the new Android 12 RenderEffect API. However until now I can get the blur effect on the whole view, making the texts unreadable. Now, here's my bottom sheet layout: <?xml version="1.0" encoding="utf-8"?>…
So, this is the problem. I have a social media type app where users upload images all the time. Right now, it has few users, but the number is growing by the day. I am using a package called blur…
I'm using sfml to make a 2D game with sprites and trying to get this effect: I use Photoshop's "Motion Blur" in the example. As you can see, the effect is directional. My game uses paperdolled sprites so it would…
So im getting this issue where the picture is fading on the edges. The reason they fade on the edges is because of the filter blur. (i need the blur filter) Any suggestions how i get rid of the fade…
I'm trying hard to nicely blur a red circle but everytime i get gradient levels of red and the image looks choppy. Before: http://i.imgur.com/6yzMhFI.png After: http://i.imgur.com/2dZl4ph.png How i can acheive a smooth blur ?