I try to draw a single circle in my iOS SpriteKit project but the edges of the circle are not smooth. I would like to have a nicely drawn circle as I would draw it with Photoshop (anti-aliasing). I found several similar questions but the my problem remains.
-(id)initWithSize:(CGSize)size
{
if (self = [super initWithSize:size])
{
self.backgroundColor = [SKColor whiteColor];
self.scaleMode = SKSceneScaleModeAspectFill;
self.size = CGSizeMake(640, 1136);
CGRect circle = CGRectMake(100.0, 100.0, 80.0, 80.0);
SKShapeNode *shapeNode = [[SKShapeNode alloc] init];
shapeNode.path = [UIBezierPath bezierPathWithOvalInRect:circle].CGPath;
shapeNode.fillColor = [SKColor redColor];
shapeNode.lineWidth = 0;
[self addChild:shapeNode];
}
return self;
}
What is the trick here?
2
Answers
Set the antialised property to YES.
The rough edges are not visible when you use fill color.
Now switch between YES and NO for antialisaed property.
You will notice the difference.
The antialiasing is activated by default, but It only applies to the lines, not the fill.
Set the lineWidth to a number greater than 0 and try again.