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I’m making a 2D game in Unity3D. I drawed all my sprites in Photoshop with 600 pixels/inches. I’ve set Filter mode to Point, max size to 4096 and format to truecolor in import settings in unity. And it looks good when I run it in unity on PC. But, sprites look blurred on all mobile devices (android). I’ve made “Override for android”, set max size 4096 and format “true color”. Anyway, it is blurred on mobile. What is my mistake? Here are screens:

Here is how it looks on PC.

enter image description here

Here is how it looks on mobile.

enter image description here

2

Answers


  1. Try setting your “Texture Type” to “Sprite(2D and UI)” in the import settings. Also why have you set the texture size so high?

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  2. Hard to guess without any screengrabs, Uncheck Generate Mip Maps?
    If not Mipmaps try settings below. It does look like Filtering option set different than Point. Triple check everything again.

    Texture settings

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