I’m trying to reproduce Photoshop’s multiply blend mode in OpenCV. Equivalents to this would be what you find in GIMP, or when you use the CIMultiplyBlendMode in Apple’s CoreImage framework.
Everything I read online suggests that multiply blending is accomplished simply by multiplying the channels of the two input images (i.e., Blend = AxB). And, this works, except for the case(s) where alpha is < 1.0.
You can test this very simply in GIMP/PhotoShop/CoreImage by creating two layers/images, filling each with a different solid color, and then modifying the opacity of the first layer. (BTW, when you modify alpha, the operation is no longer commutative in GIMP for some reason.)
A simple example: if A = (0,0,0,0) and B = (0.4,0,0,1.0), and C = AxB, then I would expect C to be (0,0,0,0). This is simple multiplication. But this is not how this blend is implemented in practice. In practice, C = (0.4,0,0,1.0), or C = B.
The bottom line is this: I need to figure out the formula for the multiply blend mode (which is clearly more than AxB) and then implement it in OpenCV (which should be trivial once I have the formula).
Would appreciate any insights.
Also, for reference, here are some links which show multiply blend as being simply AxB:
2
Answers
I managed to sort this out. Feel free to comment with any suggested improvements.
First, I found a clue as to how to implement the multiply function in this post:
multiply blending
And here's a quick OpenCV implementation in C++.
Here is an OpenCV solution based the source code of GIMP, specifically the function
gimp_operation_multiply_mode_process_pixels
.NOTE
opacity
value, that must be in [0, 255]Code: